There’s also a free SVGimporter which brings in a vector shape as a tessellated mesh. Though they’re not as nice as the hand-painted ones seen above.Īmplify Impostors seems likely to be useful here, for quickly duplicating content to fill backgrounds that have large views with skies. Toon Clouds is a dynamic cloudscape generator. There’s also a starry night-sky in the Toon Skyboxes pack. Hand-painted toon sky-boxes include: Toon Sky, Toon Night Sky, PDG Cartoon Sky, Cartoon Skybox – Red moon. As all the other demo pictures look very different. The first picture seems a bit questionable, re: what you’re likely to get. These are full-camera effects and, by the time Poser 12 is released, Unity should support… “Camera Stacking, enabling users to layer the output of multiple cameras in rendered output.” It looks like you could cook up a reasonable ‘storybook look’ with these. There are also some rather ikky attempts at manga halftone shaders.įlockaroo’s full-screen camera effects Aquarelle, Colored Pencils and Sketchy effects filters. Obviously hatching still has some way to go in Unity. Not very convincing, but with a bit of wrestling I guess it might produce dash-shading that looks cleaner and a bit more Moebius-like? Unappealing demo images, but scroll through to the simple hatch-shading demo. A bit too grungy, and may work best on models with big flat surfaces? The slightly more stylised NPR Contour Drawing and Sketch may also be worth a look. Seems to be outstanding, and thus has left little place for others in the market? The monopoly position has made it rather expensive. Seems to be older but is apparently quite flexible, and you might brew up a more unique look? Nice Water Shader, adjustable and with a toony edge-ripple preset.Īnd lastly, RealToon shaders set. Possibly an additional useful set to have, in combination with one of the above two kits. This might be your best starting-point, though Toony Colors Pro seems to have been out longer.įlexible Cel Shader. Also with basic lineart plus a depth-fogging effect. Toony Colors Pro 2 shaders set, with basic lineart.įlat Kit: Cel / Toon Shading. There are two competing suites or kits for Unity… With a bit of setup, re-texturing and the right IBL lighting, they can be had now in Poser 11. However, you don’t need to go to Unity to get the above looks. I suspect the demo pictures are being a bit more honest than the other packs, re: what you’re likely to get. Includes emissive glow and toon-reflective glass. An early success in 2016, but said not to work with newer Unity versions? Sugiyama Toon Shader, aka SugiyamaToonShader. But mainly because a three-click fiddle-free ‘Poser 12 to Unity’ process is just my hope at present, based on very slim evidence. Not least because some of them are rather expensive ( “‘Cos yur gonna make big bucks on your game, guys…” Yeah, right…). In which case, what is available in Unity-land for tooning? Below is my initial survey of this. F-Clone, built on Unity, shows it’s possible. The other possibility would be a live-link via a websocket, to drive real-time mo-cap of figures and faces in the Poser viewport. So a red shiny dress becomes a red toon shader with ramping and highlights and a baked shadow, for instance. For the pros ‘Matcap’ is about basked shadows, but the basic involve a process that inspects the existing texture, then automatically tries to replace it with a best-guess toon material. The other useful thing to get, either in Poser or from Unity itself, would be some form of Matcap. But which also sends Poser’s current camera and framing to Unity. The ideal would be, at a guess, an integrated three-click “Poser 12 to Unity” workflow that’s as easy as getting a Poser scene into Vue. The free Unity Personal Edition allows commercial use, as long as you don’t make more than $100,000 per year in your business from using it. Unity is one of the two big free game-engines (the other is Unreal), and it’s reasonably well-supported by third-party add-ons. Which makes it sound like there will be a Unity bridge in Poser 12. Renderosity is calling for beta testers for Poser 12 and they specify Unity knowledge as one of the skills they’re seeking.
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